Blog Entry #5
May 26th 2007

Why aren't you making your own ColecoVision games, Luc?

People who know me also know that I'm pretty good at making ColecoVision graphics and coming up with nice ideas for ColecoVision games, and considering I still live with my mom, that I have no girlfriend and that I work as a computer programmer for a living, the natural question that should normally come to your mind is "Why aren't you programming your own ColecoVision games?".

Well, there are several factors to explain it, the first of which is what most people like to call "real life". For one thing, the commute between my home and the company I work for is very long (two long bus rides with a subway ride in between) which I have to travel back and forth every week day. This commute doesn't really bother me, but it does take up a sizeable chunk of my time. Buying a car isn't an option, because there are several traffic hot-spots that I would invariably get caught into, which taking the bus and subway allows me to avoid.

Training at my local gym is also part of my routine, which I do on every Tuesday and Thursday evenings, and also on Sunday afternoons. And again, the bus rides between my home and the gym are rather long, and I get home pretty late on those days. One warm shower later and it's time for bed, although I do spend some time on my PC to answer e-mail before going to sleep.

So that leaves me with Monday, Wednesday and Friday evenings, and most of the week-end. Sundays are usually reserved for certain chores, like cleaning and ironing, and then I'm off to the gym (sometimes I do these things in reverse order). Sunday night is also the only night of the week where I actually watch TV (the not-on-DVD kind) so Sundays are not very good days for me to do any real programming of any kind.

My Saturdays have a way of getting planned out long in advance. When I'm not spending the day with one of my friends (going to the movies, or watching TV shows on DVD, or some other planned activity) I have somewhere to go or something to do that I can't really do any other day of the week. On average, only one Saturday out of three can really be considered a free day for me. This will be especially true this summer, with all the blockbuster movies coming out almost every week, like Spiderman 3, Shrek The Third, Pirates of the Caribbean 3, Ocean's 13, Fantastic Four 2, Live Free or Die Hard, Transformers, Harry Potter and the Order of the Phoenix, and the list goes on and on... A lot of my Saturdays will be reserved for movie-going, that's for sure...

As you can see, I do have some free time spread out across the week, and that's more free time than a lot of people have on their weekly schedule, but it's not as much free time as you could expect, and the free time I have is very fragmented. Since I do computer programming at work during the day, I'm not exactly overly motivated to do even more programming on week nights. So instead of taking the time to learn how to program ColecoVision games (which is something I really do want to get into eventually, by the way) I tend to devote my free time to "easier" projects, like the Steamroller box I presented in blog #2, or watching a couple of episodes of a TV show on DVD, or doing certain tasks as executive producer of Opcode Games (like beta-testing upcoming games, for example), or just surfing the internet aimlessly when I'm too tired to do any real work.

It's very easy to stay busy with all kinds of fun short-term hobby projects, too easy in fact, and that's what's been keeping me from getting into ColecoVision programming. A cheap excuse, you say? Probably. It does take a lot of personal discipline to make homebrew games, and there are knowledgeable people out there who manage to make games with even less free time than I have.

But that's my life right now, and the worst part is that it's nowhere near getting better: Last week-end, I started to learn how to use Adobe Illustrator CS3, which I will use for a string of projects that will keep me occupied from now until next Christmas. This includes preparing box artwork and manuals for my first two ColecoVision releases under my own publishing label, namely Pitfall II Arcade and Bank Panic, as I mentionned in the previous blog entry. So I may not be programming my own games yet, but I'm still actively devoted to the ColecoVision scene, so it's not all bad. Eduardo does need a guy like me to keep Opcode Games on track, and I'm glad to help him manage his projects.

I'm HOPING to seriously get into ColecoVision programming in 2008, but I'm not making any promises to anyone, or even to myself. 2008 is still an eternity away, as far as I'm concerned, and lots of things can happen in my life between now and next year.


LATEST NEWS

There's very little Opcode news to report this month. Beta-testing of Pac-Man Collection is proceeding on schedule, and there's really nothing else to say about it. Some work is being done on the box and manual of Road Fighter, but progress is very slow at this point.

Next month, however, will mark an historic event: I will be meeting Eduardo face to face for the first time! Rest assured that I will let you know all about it in my next blog entry, roughly one month from now! See you then!