Blog Entry #2
March 1st 2007

Steamroller! (And other news...)

It's been a month since the relaunch of our web site, yet to me it seems like much more time has elapsed. The reason for that is a very special project that's been quite time-consuming for me.

First, a quick introduction: About a year ago, I bought a copy of Steamroller on eBay, a ColecoVision game that was designed and coded by David Rolfe back in 1984, but was released 16 years later as a homebrew release, with permission from Activision. The game itself is lots of fun, but I hate the box it came in. You could even say I hate that box with a passion! Here's a picture of it:


Pretty cheap, wouldn't you say? Surely a good game like Steamroller deserves a better box than that! I vowed to make my own box one day, but up until recently, I had no idea how I was going to do it. Making a box like the ones produced by Opcode Games is too expensive to be a viable option, especially in very small quantities.

Then, back in November 2006 on the AtariAge forums, Atariboy2600 posted some custom-made box artwork for the Atari 7800 homebrew version of Pac-Man Collection (no direct relation to our upcoming release on the ColecoVision, by the way). Soon after, another forum member, Marc Oberhäuser, printed out this box artwork and made an actual box with it. It looked great, and the opportunity to make my own box for Steamroller was right there in front of me.

I contacted Marc and he was quite willing to help me, but I couldn't get started on this box project right away, because I had other projects to complete, such as Eduardo's 2006 birthday present (the sprite and tile artwork for Donkey Kong Deluxe) and also the revamp of this web site, just to name a couple. But once all those projects were behind me, I got started on the full box art layout for Steamroller, at the beginning of February 2007. A couple of weeks later, it was finished, and I must say I'm pretty pleased with the results. Here's a shunk-down image of my box artwork (the actual image used for making the box is eight times larger):



I sent the box image to Marc and after some test prints and a few adjustments, the box is now a reality:



I ordered 3 copies of the box, and I'm currently waiting for them to arrive by mail. One of these exemplaries will go to David Rolfe, as a gift.

But what about the manual, you ask? The original black-and-white manual that came in the box with the Steamroller cartridge is indeed pretty cheap in my opinion, and although it generally looks okay, I think it deserves to be remade in full color like the box. I'm planning to do this manual myself later this year, after I've learned my way around Adobe Illustrator.


SOME MORE BOX ARTWORK

Earlier this week, I came across some poster images that I found rather interesting, in terms of how they could be used for our future Opcode releases. With these images, I made some box mockups which are displayed below. Please keep in mind that I just did this for fun, and that the actual boxes will probably look different than these.




LATEST NEWS

So you want to know what's been going on with us lately? Well, Eduardo just received his EPROM burner by snail mail (with big emphasis on "snail"!), and with it, he will now be able to produce new ColecoVision cartridges. (That's good news for you, Opcode fans, if you can read between the lines...) ;-)

On my side, I've begun working on a new project, namely a program called "RLE encoder". It's something Eduardo needs to encode graphic data more easely in his upcoming ColecoVision games. It's a tricky algorithm to implement so it should be an interesting programming challenge for me.

I'm not exactly happy about the fact that it took a month for me to finally post a new blog entry, but to be honest, I'm a busy guy and writing blogs is not exactly at the top of my priorities. But I do have lots of ideas for blog entries, so I will definately try to invest a little more time over the next few months to update the blog section more often.


That's all for today. Bye for now!