Blog Entry #12
April 27th 2008

Big, big changes

Things have been rather quiet for us at Opcode Games these last couple of months, and it's not from a lack of customers or a lack of ongoing projects. No, the answer lies with the recent changes in Eduardo's life: Since last February, Eduardo's job has changed, and his responsabilities have increased to the point where he no longer has the energy or motivation to continue working on his ColecoVision projects. So you could say he is effectively retiring from the ColecoVision homebrew scene.

Does this mean the death of Opcode Games? Absolutely not, as it is my pleasure to announce that I am officially taking over Opcode Games as of today. I will be teaming up with some new people, in order to pick up where Eduardo is leaving off in terms of production and customer service.

So what does this mean for you, our ColecoVision-crazed customers? First of all, if you sent us e-mail and haven't received a reply yet, rest assured that you will get a reply soon, if you haven't already. And from now on, since I will be in charge of everything, there will be no reason for me not to reply promptly to all future communications. To insure the fastest response, however, I would encourage you to contact me directly from now on, as Eduardo will no longer be providing any kind of customer service.

As for Road Fighter and our other past releases, all sales operations are hereby suspended until I've had a chance to acquire Eduardo's remaining material, and to set up my own cartridge assembly operation. In Road Fighter's case, Eduardo no longer has any assembled cartridges in stock, and it will take several weeks before I can make more on my own. So again, I must beg for your patience while these changes in production and customer service are being put in place. These days, Eduardo replies to my e-mails only once a week, so things are likely to get resolved very slowly.

There's one thing I need to mention right away: Eduardo has always strived to keep the price of his games in the 30-35$ range. As the new guy in charge of Opcode Games, my main concern is to recoup all manufacturing expenses, so once we resume our sales operations, don't be surprised if the price of our games goes up a few dollars. I'm not looking to make a profit, but I will not lose money either, obviously. Prices will be set according to real production expenses. Another thing I would like to mention is that, from now on, we will not take any pre-orders for any of our future game releases, and all previous pre-orders are hereby null and void. We will start to accept orders when our games are actually and officially in stock, and not before.

What about Pac-Man Collection, you ask? Eduardo has vowed to complete the software, although he didn't commit to any specific deadline. I want to see Pac-Man Collection released as much as every other ColecoVision fan out there, so you can be sure that as soon as Eduardo completes the software, some basic beta-testing will be done, and then we'll go into real production. But as far as PMC's release date is concerned, your guess is as good as mine, and that's all I can say about that, for now anyway.

So beyond this production setup phase, you might be asking yourself what the future holds for Opcode Games. Long-term plans are hazy at this point, but I can already make one official announcement: Later this year, if all goes well, we will release a full retail version of Konami's Ping-Pong, with box and manual! As you are probably aware, Ping-Pong was originally produced in very limited quantities, and since it is now clear that Konami Sports Collection will likely never be completed, releasing Ping-Pong as a stand-alone cart suddently makes a lot of sense, as many fans have enquired about this game in the past.

As a final note, keep watching this blog section, as my next blog entry will likely be an indication that sales operations will have resumed normally.

Later, people! :-)

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