Blog Entry #10
January 27th 2008

We're back!

It certainly took long enough, but yes, Opcode Games is back! And like old friends who haven't seen each other for some time, we've got lots to talk about! :-)

If you examine the sidebar of the site, you'll notice a few changes. The main update is the move of Road Fighter from project to released product! Yep, Road Fighter is now officially released, and we're taking orders, but we may not be able to meet the demand initially. More on that in a minute...

We also removed certain games from the "projects" section, namely "Arkanoid", "Wizard of Wor", "Gradius", "Rally-X", and the MSX version of "Pac-Man Collection". Those games are very unlikely to ever be released, but they may still possibly return to our project list in the future. It's really all up to Eduardo, but the projects that are still listed will keep him busy for the next three years at least, so removing a few games from our list of projects is really no big deal at this point. You could say these "retired projects" will stay in the back of Eduardo's mind for the time being, but the projects that remain take priority.

One last big change is the removal of the Opgrade Module from the hardware section. This doesn't mean that we've given up on it, but rather that the project has now taken a different form: How would you like to be able to replace the main circuit board inside your ColecoVision console with an upgraded version which offers better graphics and sounds, while still retaining full backward compatibility with all existing games? We haven't even given a name to this new project yet, and the details of this project are still being discussed currently, so that's why it's not listed in the "hardware" section, but rest assured that this project will be explained in greater detail in the near future.

So what have we been up to these last few months? At the time that Opcode Games shut down its operations last September, Eduardo had some serious health problems to deal with and his ColecoVision projects were all put on hold. About a month later, his health had improved enough that he felt like working on Opcode projects again, and his first priority was to finish Road Fighter, which he did at the beginning of November. With Road Fighter done, he then resumed work on Pac-Man Collection, and he made quite a bit of progress on it. The software is currently over 90% done, with only a few technical issues left to iron out that will require about a month of work. Some beta-testing will have to be done afterwards.

But wait a minute, if Road Fighter was finished last November, why is it being released only now? The answer to that question can be summed up with one word: Logistics. Eduardo had a full month of vacation (between mid-December and mid-January) which he was going to spend in Brazil, and we figured that this was a great opportunity to get the boxes and manuals printed for both Road Fighter and Pac-Man Collection. This was good for us mainly because shipping fees between Brazil and the US have gone up significantly, so by getting those boxes and manuals printed while Eduardo was in Brazil, Eduardo could pack them in his suitcase and save on shipping as he brought them back with him to the US. I'm happy to report that everything worked out as planned, although Eduardo's difficult dealings with his Brazilian bank will stay in our memory for quite a while...

So what's the Opcode game plan for 2008? Our first order of business will be to package more copies of Road Fighter to meet the immediate demand. We're a little short on cash right now, and we only had enough electronic material to build roughly 30 cartridges, so we have to ask our customers to please be patient. Sales from this initial run of Road Fighter carts will be reinvested in making more, and if all goes well, we will gradually fulfill all orders within the next few months.

Beyond that, Pac-Man Collection will be next on our list. As I mentionned before, the software is almost done, and the boxes and manuals are now printed and ready, so you might think that the release of this highly anticipated game is imminent. Well, we do plan on releasing it in April, but beta-testing is a problem: Eduardo would prefer to have PMC beta-tested by more than one person, but since this is a MegaCart game, it cannot be properly tested on a real ColecoVision console via regular means. In effect, testing Pac-Man Collection (or any other MegaCart game) on a real CV requires a socketed MegaCart PCB, and also the purchase of an EPROM burner to update the contents of the main EPROM with new versions of the software, as bugs are discovered and fixed. Setting all this up is costly and time-consuming, and it will likely cause additional delays. So when we mention April as the target release month, please take it with a grain of salt.

So what's next after Pac-Man Collection, you ask? Our future plans are in a state of flux right now, so I prefer keeping those details for a future blog entry.

But I'm not done with this blog entry just yet! I would like to use this opportunity to mention that we still have a few copies of Space Invaders Collection, Sky Jaguar, Yie Ar Kung-Fu and Magical Tree in stock, so now is a good time to place an order if you want a copy of any of those games. This implies that we will resume checking up on our opcodegames.com e-mail account, so if you sent us e-mail while we were gone, we will reply to it soon, if we haven't already.

In the last blog entry, back in September 2007, I mentionned that I wanted to embark on my own ColecoVision homebrew project in 2008. I'm wrapping up some unfinished projects right now, and the stage is set for me to begin working on this CV homebrew project in February. I'll keep you all informed of my progress in future blog entries.

I guess it's a little late to wish you all a Happy New Year, but I'm doing it anyway. 2007 was a really bad year for Opcode Games, and hopefully, things will be better in 2008. With the release of Road Fighter today, I'd say we're on the right track. :-)

Later, people!